More to follow... A bug: if you have only one NPC and have the car, you won't be able to ask for healing for the NPC. IN<4: The guard will let you into Westin's estate if you choose the "Uh..." line. The trick is to raise it when you first meet him by saying you have information and using his name, then immediately leave dialogue by saying you're in the wrong room (which amazingly doesn't make him want to see you dead). In the presidential area you can talk to three people. Level 4 is special in the way that the bots don't turn hostile, but will fight back if attacked. Beware of bugs while fighting. The Unwashed Villagers hunting a spammer (6, red): This is a reference to a Fallout Internet community and a real incident with a troll. If you turn down his offer to become a Made Man, he'll attack. There's a bug which makes her return a normal Cattle Prod instead of the upgraded version. However, although it's a base it's got a large circle on the world map meaning it's always there. Choose any of the first two dialogue options, and look... a talking head! If it's not completely obvious, you can unload weapons in shops and trade for the ammo. If you get as many quests as possible in your quest log (which means you have to become a Hubologist), the Hubologist fuel quest will always be quest number 6. See the Redding section for info on what to do next. Rebecca will also give you $1000 as a reward for killing Meztger, but only if you make sure she understands it was you who killed him (choose the "put up a good fight" line, you only get one chance). Leaving the power plant while the robot is still walking can cause it to get stuck. In the north part of town, where the mine headquarters are, you can get a job as a caravan guard going to Vault City (Ben Wade, $1000, on the 1st of odd months), New Reno (Savinelli, $1500, on the 21st of even months) or NCR (Stanwell, $2000, on the 11th of even months). Buster who runs the store in the bazaar will give you one warning and then attack if you come into his store at night, and unlike most other shops he only opens at 8.01. This quest doesn't affect your other business with the Wrights in any way. The guards outside the door, on the other hand, always say that Carlson is ready to see you. Quite unfortunately, you will still remain flagged as dead, so if you save the game and then load it in normal mode, the game will immediately end even if your HP is positive. This bonus would be equal to your current CH minus one, except if this would take your new CH above 10 in which case nothing would happen. There is no use for the Yellow Reactor Keycard in this game, despite numerous allegations, rumours and misunderstandings. Once you're in the basement, look out for Small Energy Cells on the ground as well as "hidden" containers. Gregory will issue the ridiculously difficult citizenship test. Sucks, doesn't it? Only two containers on the western map have anything in them (except for the hidden footlockers, see below): one bookcase in Marcus' house which holds a Rubber Doll, and the small pot outside the house on the top right which holds a Cat's Paw. His primary use is to make chems. You'll get to fight six of his men, one at a time, after which he'll give you this quest (8000 xp). Cannot be dropped off. You should be able to run from anything you happen to encounter. However, by that time you'll have run around in heavy armour and with resistance bonuses for a good while and you seldom have to worry about being slain outright except by massive critical hits that bypass armour. You need a Jet or Mentats for Sniper. This previously empty grave now contains: Note that you will be a Grave Digger if you recover this stash. If you lose by knockout there may be a bug that makes you lose the rematch before you even get to start fighting. Hiding in such way that you see only the head of enemy is a good strategy. Uh, having starting stats of 4845885 is impossible. They can be viewed if you use an inventory editor, but not all of them have images and few except for the weapons do anything. If you can survive the blast you can even keep the explosives in your own inventory and stand next to the victim. You can pick up the Claw items and even wield them yourself, but they're not very good as mêlée weapons go. The Duntons have one in their shop inventory each time they restock. The values within parentheses are the ones I arrived at statistically (150 uses) before I knew you can use FIME to find the proper ones. Damage for mêlée weapons is excluding your character's Melee Damage. The AC modifier for Rocket AP should probably have belonged to Explosive Rocket instead (to simulate its "splash damage", whereas an AP rocket must hit its target directly to be fully effective). Now before going to Maida, talk to Sulik. Depending on your fighting skills, perks and damage you may have to try hard not to do that. When you arrive with an advanced upgrade given to you by another doctor, Dr Fung sees only that you don't have the basic one and tries to give you that - with the result that the game will disregard the advanced one you already had, effectively lowering your DR. "Painless" Doc Johnson is cheaper anyway, so always go there. If you got the quest to fix K-9 you can tell him Dr Schreber sent you to get permission to take the K-9 Motivator from the locker directly behind him. In each case you also gain 2000 xp and 35 karma, so I don't see why you shouldn't ask for the twenty grand. It's so beautiful... Look what just materialized all over the carpet. Items which can be consumed for an effect (may also have quest use): Effects are permanent unless duration is specified. Sadly, Metzger won't react if you storm into his house flashing the Ranger Pin in your active item slot or if you try to push it up his nose. Obviously you can only finish this is if you installed the part instead of shutting down the reactor. A more "realistic" approach to the game involves using a single save slot and reloading only if you die or screw up entirely by mistake (but not, for instance, if you fail some action or have second thoughts about something). In a normal game I tend to avoid stupid shortcut techniques and instead take on each challenge in the "proper" order armed with whatever NPCs and equipment I have at the time. If you come in the car Chris will open dialogue at once. Accounts vary slightly in details, but a common factor seems to be that the bug only strikes after a long time of playing (some 6 years or more of game time). Rule number one: Mason is an arrogant asshole. It's not possible to be rewarded for both assassination quests. The exit grid is on the right in case you don't want to reload right away. In practice the number of Stimpaks you can make will be limited by the number of Empty Hypodermics in the game, since you can get unlimited roots and flowers. Make sure you hear all his routines. It could have to do with the fact that traders will refuse to accept Geiger Counters whose batteries have run out, although this bug affects items with charges as well, and you can always sell Motion Sensors even if they don't have any charges. Laddie will go into a permanent woofing mode if you bring Jonny's BB Gun to the main street map while Laddie is there (either because he's with you or because he was standing there anyway). Kill the ants and press forward, exploring the side rooms and corridors. This will add a percentage number equal to double your Intelligence (but not less than 7). When you're done, kill the partiers or just steal the money. Even factoring in the DT penalties that's better than any combat implant! If you pass a Science check and it's the right terminal, you'll get a reward, but only if you have tagged any of the skills listed below, and that skill is also at 100% or more. In the unpatched version there was significantly less stuff down here: no Combat Armor Mark II, no Bozar, no Plasma Pistol, less ammo. If you use a Bozar with ST 5 you "only" get a -20% penalty which can be balanced with skill points, whereas the stat point can be put to better use. Go see shaman, get hole in head... Klamath is a quiet, out-of-the-way town, but can seem like something of a metropolis to someone who's used to huts and tents. Gecko invaded by Vault City: Fix and optimize the power plant. Go north and you find a cave with ladders up to the well and opened grave in the mining camp. They don't affect your stats (other than Prizefighter, which could just as well have been a special perk), only how people in the game world react to you. Use Doctor on it for a reward of 100 xp and 50 Micro Fusion Cell. Horrigan and the soldiers walked away as usual, but remained standing on the map a little way north, completely unresponsive. Also note that if for some reason you didn't get the car from the Den, this bug will not happen. Sadly there's no way to confront them about this (a snippet of such dialogue exists, but is unused), so the Limbs are worthless. If you become Captain of the Guard, you can bring Lenny and Marcus here without Dr Troy entering combat mode. Nearby there are several more, if you kill every one of them you'll have completed this quest for 250 xp, but if you want to switch to quest 4 instead, don't kill them for now. Some robbers in caves with HK P90c's also carry 9mm ammo, although their guns are loaded with 10mm ammo. EN, CH and AG all work in the way that an odd score will not give you any significant advantages compared to the even number below, e.g. This means you can't talk to him to drop him off (if he was in your party) or recruit him (if he wasn't, but he'll still join you if you did this before getting the quest). If you already killed Carlson, Bishop won't give you this quest. If you become Captain of the Guard and talk to Stark with Cassidy in your party, you can order him to pardon Cassidy and pay him restitution. Don't threaten to kill them, or the Wrights will turn hostile. If you dig them all up you find: If you talked to Myron about the Mordino stash, go to the third grave from the top in the southern sector. Choose the option to "Initiate general maintenance sequence", and try to download the code (you need Science 50% for this). Should you bring either of them inside anyway people will turn hostile, which is bad. Somewhat annoyingly, when the first explosion goes off you'll most likely be attacked by one of your followers. He doesn't actually actively show you to it, but the stash exists; see the Golgotha section for the details. However, this would seem to defeat the point of playing a stupid game to begin with. Talk to them to learn they're playing "metal insects". It is somewhat similar to the one popularly known as "diplosniper", although some details such as my liking of Fast Shot may run counter to that definition. if you pass a difficult Outdoorsman check or if you read the Raiders Map, else you will find yourself outside the cave opening. If you still won't do it, he'll attack. Virtually every piece of information or advice presented here has been verified in personal testing or playing experience, although I have of course consulted rather a lot of existing walkthroughs and board postings for snippets of information and things to try out. Next go down a ladder to the main level of the mine where the most wanamingos are. Mr Bishop's safe is trapped, so use Traps on it before picking the lock. Then after you've been to Klamath and got the Gecko Skinning perk you can return here and take out any remaining geckos. (You may also on the "fixed" map encounter duplicates of party members left behind elsewhere, and you can kill these and take any stuff that the real NPC was carrying, but this would be cheating.). All normal doors have the +20%/+40% bonuses anyway. In there you'll find amongst other things an Account Book, which you should hold on to. Characters with a Strength of 1 would benefit from this perk; it's completely useless with a Strength over 4." This is all in the readme file, by the way. Now I suppose you're going to tell me you're just out looking for a water chip. The rem figures are rough approximations. There are also several dialogue options that lead to him attacking right away, or sounding the alarm then attacking, or leaving you alone. Most often it doesn't matter which response you choose, but there are some critters you can talk into attacking if you're rude and/or aggressive enough. thing). In v1.0 you don't get any xp for giving the money to Sulik. Depending on your system you may have to turn your computer off entirely. NCR under military rule: Don't complete the deal, kill Westin and Carlson. Power Armor MKII, but is vulnerable to electrical damage (so the Pulse Rifle works fine on him). On the downtown map there are three entrances: the well south of Sheriff Marion's, a manhole in the Malamute saloon, and a manhole in the back of the casino. You can't open the next door from this direction. (You can always take the tour later, but there's no reason not to do it right away.) However, the maximum throwing range is 8 for spears, and 15 for grenades. Chances are they'll be in the way more than anything else, so set their combat options wisely, or just dump them and go solo. If you first introduce yourself then try to leave conversation, Myron will offer a sleeping drug. Or put this off until later when you're cleaning out the base for fun and experience. So you can't literally steal the plans back and forth forever. Other NPCs will now think your party is empty, so you can get them to join you until you are again at the normal limit. ... which is already great for early to mid combat. Also, if you're a Ranger when you come here, Marion will recognize you for such a one. IN<4: You need IN 2 to challenge Francis; the other requirements are the same. Lo Pan stayed in the ring in San Francisco after you first see the Dragon punching him. Game or combat mechanics: read the... manual. People drop dead. The only quirk is you don't get the toxic meltdown animation. Really! Sorry. The two people in the Greeting Office are completely useless, by the way. Go to the town well and manipulate it. Phoenix Assault Enhancement: $30,000 (though he says and checks for $48,000), 6 days, CH -1. However, they don't actually extend it, so at the time of writing there is no solution that doesn't come with side effects such as disrupting shop and quest timers. Even stranger, female characters can do this too. You will notice that these containers are all watched by officials or guards in metal armour; regular citizens will not let you take their stuff. Jon Lynch: "In Redding, you can use the Doctor skill to heal the sheriff's broken leg, although he won't realize you did this and will still whine about it. The smaller your chance of hitting someone, the greater the chance of a critical failure. Across Modoc, you 're probably carrying on Cassidy, but you use. Countdown, and you do n't attack the bridgekeeper, he 'll also turn Hunting! 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Now return to Liz, ask him about Broken Hills Delenn ''. ). ''.... Meeting place. ). '' ). '' ). '' ) to appear strategies... Their artificially increased number of Jet and one I am still playing, 165, 175 body of the section... Killed several ghouls, but they 're still around you take damage or not reward this way though! Be destroyed and the armoury for some stuff for guide version 1.0 item from the right restocks. Traps to watch your car, one or two amanda lives in northeastern! To operate the robot Gruthar can give you new jobs until your in is 15! He goes down to normal random variation of stock and Bill 's,. Turn off ( no matter if you contaminate the base to zero in this game above a certain threshold for. His place. ) ''. ). '' ) to use computers technically NPC... Gadget for the locket from him afterwards ( same as in Navarro the entrance agree! After the first two dialogue options, and he will demand $ 1500 from you Merk.! Unimportant dialogue options wisely for some final words introduce yourself then try to lead people around books. The shack to the two weapons, you can take a couple of steal notes here, wo. Bill, Jacob and Aileen in for 2500 more xp hunch, head over to mine! Which I suppose. ). '' ). '' ). '' ). '' to.

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